Odo Winthrop, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tight fitting grey shirt and pants. His black hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: He was born in the west, but his parents moved at a very young age to the east. Odo was born on a far western forest where he grew up under the tutelage of his father, an expert Jeweler. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy, Hedonist. Bonds: Immigrant, Religious. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Sapphire pendant on gold chain (900 gp).
Don Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and chestnut. He has hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: Regain custody of his son; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Family, In love, Immigrant. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Gomory Clapham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His left hand appears badly burned and disfigured. He has moderate length white hair. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He struck the Sailor job and began his own company from there.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. Jet (110 gp).
Ralf Ogden, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered warhammer and tarnished scythe as well. His hair is auburn and curly. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born at the edge of vast plains. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Attractive, Adventurer, Nature. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 5000 sp. Red spinel (120 gp). Moss agate (4 gp). Violet garnet (400 gp). Star rose quartz (20 gp). 1 Masterwork Artisan’s tools.
Cory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly daggers and crossbows. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a slaver, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Criminal record, Mentor. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1200 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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