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NPC Generator

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Advanced [show]


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet tunic with brown highlights, and long green pants that bunch up around his shoes. His long auburn hair is drawn into a two foot long braid. He has brown eyes and a violet hat with a brown feather.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Insane, Fearful. Bonds: Military. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Gomory Eastoft, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)18 (+4) 10 (+0)14 (+2)
Skills Religion +6, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Darkwood Shield. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Percival Remington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man has a large white mantle and cape that has been intricately interwoven into his yellow robe. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Tanner, Percival learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Slave. Occupation: Tanner

Voice: French accent

Attributes [hide]

Percival Remington, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roger Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His tied-back hair is golden. He has several tiny opal earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. In his 12th year, his parents were killed by a gnolls raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, In love, Enemies. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Roger Whitby, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +2, History +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit, and carries scythes. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Depressed, Fearful. Bonds: Religious. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Rolf Van Es, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His golden hair is knotted and matted. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist, Logical. Bonds: Mentor, Job, Debt. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Ernest Benson, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Fiery yellow corundum (900 gp). Violet garnet (600 gp). Red garnet (80 gp).


Social Check DCs

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