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NPC Generator

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Advanced [show]


Kody Carlton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a well pressed and immaculate suit (or dress). He wears his blonde hair down. He has several tiny opal earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Kody was born on a far northern plains where he grew up under the tutelage of his father, an expert Herbalist. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's looking for his big break.

Bonds: Rich, Job, Adventurer, Criminal record, Immigrant. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Kody Carlton, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man dresses in tan turtlenecks beneath a green coat with tan slacks. His brown hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is afraid of men and trembles around them

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Spy, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Winterbourne, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Peter Milton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Rock crystal (80 gp).


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He likes to wear ponchos typically of a light blue in addition to tight pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Job, Adventurer, Nature, Family. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Reynard Colton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Gold and topaz bottle stopper cork (1400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan costume with the symbols of the sun god on his torso. His hair is always cut to a buzz. His amber eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Passionate. Flaws: Ugly, Selfish, PTSD. Bonds: Family. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Godfrey Sutherland, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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