Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and he perpetually has his dagger ready. His auburn hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Money/treasure.
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Azurite (14 gp). 1 Minor magic item.
Bernard Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a red collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a long white beard, and similarly colored long hair. He has several tiny opal earrings on each ear.
Personality: This man loves dancing and to teach people dancing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Armorer, who enjoyed hunting, Bernard was taken on many hunting expeditions. Bernard was born on a far northern forest where he grew up under the tutelage of his father, an expert Navigator. He was always very intelligent and has formed a secret society of specialists.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Nature, Immigrant. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Lance Clapham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to loving parents in a slum to the east. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Hugh Presley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in green turtlenecks beneath a pastel coat with blue slacks. His red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Hugh studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the large cave and found the beat up mace and armor he uses now. He left for the south, certain he would find work there.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Ideals: Gifted. Bonds: Immigrant, Attractive, Enemies, Nature. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp.
Dustin Easton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple pastel robe with grey stripes complete with hood. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Depressed, Impulsive, Disease, Insomniac. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Fiery yellow corundum (700 gp).
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