Lance Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: The child of a Bellfounder, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up axe and armor he uses now. He has never given up on his painting dream.
Motivation: To get a good night's sleep; and he's in love
Ideals: Artistic, Fighting. Flaws: Insomniac, Disease. Bonds: Poor, Nature. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 44000 sp.
Norman Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. He has a very tight haircut. His thin eyebrows rest above his beady hazel eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 17 (+3) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 100 gp. 2 Tanglefoot bags.
Nicholas Harlan, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy. His eyes are blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered singing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Athletic, Gifted, Artistic. Bonds: Attractive, Has a crush, Criminal record. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Rock crystal (80 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.
Gerald Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel tunic with violet highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His chestnut hair is still thick. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gerald was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Logical. Flaws: Racist, Addict. Bonds: Attractive, Religious, Job. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Brass mug with jade inlays (500 gp).
Everard Colby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, grey, dusty cloak and is in decent physical shape. He wears his black hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the east to a Hunter, Everard learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Peridot (60 gp). Azurite (11 gp). Smoky quartz (60 gp).
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