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NPC Generator

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Advanced [show]


Gerard Branson, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: Born in the south to a Miller, Gerard learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better trade route.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gerard Branson, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)6 (-2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Flaws: Emotional. Bonds: Attractive, Adventurer, Religious. Occupation: Server

Voice: Australian accent

Attributes [hide]

Ralf Shelly, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)9 (-1) 16 (+3)17 (+3)
Skills Athletics +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Hartford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white leather gloves, a white jacket, and tight pants. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: John was raised in a hard working conservative environment. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Optimist, Fighting. Bonds: Adventurer, Job, Slave. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

John Hartford, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Aldous Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Greedy, Fearful. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Aldous Beitz, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)16 (+3) 7 (-2)7 (-2)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 8
Languages Common, Terran, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5

Possessions: 18000 cp.


Social Check DCs


Norman Hayes, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey cloak and cross-gartered black stockings, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Antagonistic, Disease. Bonds: Military, Rich. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Norman Hayes, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2500 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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