Trym Graham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses like a well dressed Mayor does. He is an epitome of beauty. He wears a colorful flower in his black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: To be a Ruler again.
Ideals: Philantrophist. Bonds: Job, Attractive, Guardian, Immigrant. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Odo Clifford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. He keeps his white hair in a flapper bob. His eyes are a pleasant brown.
Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Guy Windsor, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a grey cloak and cross-gartered tan stockings. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Ruler, Guy learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to clean up the streets
Ideals: Philantrophist. Bonds: Job, Rich, Guardian. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 800 sp. Hematite (7 gp). Jasper (60 gp). Brown-green garnet (150 gp).
Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His white hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: Drogo was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Navigator and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Job, Attractive. Occupation: Navigator
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 4 (-3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Good lock. 1 Silver holy symbol. 1 Hourglass.
Clerebold Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is thinning but still full. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Flaws: Mundane, Lazy, Disease. Bonds: Attractive, Criminal record. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. 1 Bullseye lantern. 1 Good lock.
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