Raymond Marley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His red hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Raymond took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.
Motivation: Seeks redemption; and retire the richest man in the south
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 sp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).
Shane Stanton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has moderate length chestnut hair. His blue eyes peer out from beneath his broad black hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.
History: The child of southern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a layabout again
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
Possessions: 600 gp.
Anselm Royston, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is always cut to a buzz. His eyes are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.
History: Born in the west his family was never financially stable. While studying, he fell in love. They married and had a son. Some 2 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's looking for his big break; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, In love, Adventurer. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He wears his black hair down. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.
History: Born in the west to a Stableman, Randal learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Stableman job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 sp. Jet (80 gp). Jade (80 gp).
Geoffrey Clayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Jeweler business at a young age. He was an athlete and attended two major summer competitions. He never won. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and wants to open a new tavern
Ideals: Philantrophist, Athletic. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
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