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NPC Generator

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Advanced [show]


Lewis Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He carries a battered axe and tarnished dagger as well. His head has been shaved. He has blue eyes and a black hat with a blue feather.

Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Lewis was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: He has a crush on the local Courier.

Ideals: Fighting. Flaws: Ugly, Insane, Insomniac. Bonds: Has a crush, Job. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Lewis Trowbridge, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. White pearl (50 gp). Violet garnet (400 gp). Pink pearl (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His tied-back hair is black. He is baby faced.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Lance studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Lance Davenport, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Whitby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. His blonde hair is smooth and relatively long. His half smiles and brown eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Hedonist. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Lance Whitby, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 48000 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Shane Elton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Shane hails from a village terrorized by gnolls. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Shane Elton, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Red garnet (70 gp). Pink pearl (70 gp).


Social Check DCs


Gilbert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears violet painted combat armor at almost all times. He has moderate length silver hair. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he wants to meet his childhood hero

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Poor. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Gilbert Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 9
Languages Common, Celestial, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 20000 cp.


Social Check DCs

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