Cory Byron, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is greasy and uncared for. His gray eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is a great chef.
History: Gifted from a young age, Cory studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 4 years.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Celestial, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kody Kelsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, constantly wearing a black suit, brown shirt, and black tie, and is pretty ugly. He has no hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the north. He takes great joy in being the best Body Guard in town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Bounty Hunter again; and wants to open a new tavern
Ideals: Pacifist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Chrysoprase (60 gp). Jet (120 gp).
Percival Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His auburn hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To clean up the streets; and he has passion for adventuring and risk
Flaws: Addict. Bonds: Adventurer, Criminal record, Has a crush, Guardian. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 36000 sp.
Gilbert Asheton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His golden hair is knotted and matted. He has several tiny topaz earrings on each ear.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and he is greedy
Flaws: Insane, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Peridot (80 gp). Freshwater pearl (12 gp).
Frederick Conway, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. He keeps his auburn hair in a pixie cut. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and wants a kiss
Ideals: Entrepeneur. Flaws: Disease. Bonds: Military, Adventurer, Has a crush. Occupation: Tailor
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Moonstone (40 gp). Aquamarine (200 gp). 3 Alchemist’s fire. 5 Acid flasks. 1 Tanglefoot bags.
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