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Advanced [show]


John Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Mercenary. His brown hair is cut short with large spiked bangs in the front. This blue eyed northerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: To be a Performer again.

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Job, Nature. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

John Ashley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 15 (+2)5 (-3)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. 3 Tanglefoot bags. 3 Smokesticks. 1 Antitoxin.


Social Check DCs


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered monstrous two handed axe and tarnished rapier as well. He sports a long golden beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Mason.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Rich. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Roger Morton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)6 (-2) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his warhammer ready. He wears a broad hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Optimist. Bonds: In love, Poor, Job. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

William Eastoft, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Arnold Kitchur, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy tan pantaloons and a brown scarf. He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: In love, Rich. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Arnold Kitchur, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)12 (+1) 10 (+0)5 (-3)
Skills Athletics +0, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Gladstone, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a grey coat over a green low-cut shirt, and a deerstalker hat upon his head. His white hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he is content

Ideals: Persistence. Flaws: Mundane, Antagonistic, Fearful. Bonds: Attractive. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Theobald Gladstone, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 7 (-2)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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