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Advanced [show]


Rolf Law, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has shaved his head bald. His eyes are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Marshal and found it very stressful. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Rolf Law, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Aquan, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a blue low-cut shirt, and a deerstalker hat upon his head. His hair is short and white. His eyes are a pleasant gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the large cave and found the beat up kukri and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and he's in love

Bonds: Nature, Rich, Has a crush, Adventurer. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)5 (-3)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly sickles and halberds. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are a pleasant violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Dyer, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found; and he has decided he is irredeemable

Flaws: Disease. Bonds: Poor, Criminal record, Family, Religious, Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

William Tattersall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)18 (+4) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Balimaar Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is heavily combed to the right. His ears are large.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Impulsive. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Balimaar Clayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. An abacus with copper, silver and gold markers (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Brass mug with jade inlays (300 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Odo Remington, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He is frequently practicing swordplay.

History: Born in the west to a Slave Trader, Odo learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Athletic. Bonds: Job, Military, Slave, Adventurer, Enemies. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Remington, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 45000 sp. Eye agate (5 gp).


Social Check DCs

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