Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright golden hair and a scraggly beard. His fierce amber eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Gerard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Religious, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Freshwater pearl (12 gp).
Diggory Enfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with top hat. He has a hunchback. He has moderate length auburn hair. His violet eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Religious, Poor. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Lance Upton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a very tight haircut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: When he was but 7 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp. Red garnet (120 gp). White pearl (120 gp). 1 Half-Plate.
Thomas Prescott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also has developed a complete distrust of the Spy profession.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Spy, but he got bored and became a Engraver. He became a Engraver soon after.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Poor. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Bertram Nibley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He sports a long silver beard, and similarly colored long hair. His eyes are green and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting. Bonds: Job, Adventurer, Military, Rich. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
