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Advanced [show]


Raymond Bradley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Raymond Bradley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His brown hair is cut short. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and wants to have a good time and be beloved

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Slave, Rich, Has a crush. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Allerton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Flaws: Cynical, PTSD. Bonds: Rich, Military, Criminal record. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Kody Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 12 (+1)3 (-4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. 3 Smokesticks. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Gerard Pickering, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 5 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Military. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gerard Pickering, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Solid gold idol (700 gp). Sapphire pendant on gold chain (600 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Roger Fidget, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely black suit with blue socks and a vest with buckled shoes. His brown hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his small black hat.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. While studying, he fell in love. They married and had a daughter. He has never given up on his music dream.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, In love. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Roger Fidget, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Black pearl (1000 gp). Chalcedony (40 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs

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