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NPC Generator

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Advanced [show]


Rolf Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears violet trousers with tan and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His black hair is still thick. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When Rolf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Rolf Marlowe, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 6 (-2)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp.


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white feathered hat and white clothes, and is pretty ugly. His black hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are gray and beady.

Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and to reunite with his absent mother

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Rich, Family. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Ainsworth, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Goblin, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His long black hair reaches down to his waist. His fierce brown eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Philantrophist, Optimist. Bonds: Attractive, In love, Family. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Beckwith, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 14 (+2)6 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Spyglass. 1 Backpack.


Social Check DCs


Thomas Haley, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses like a well dressed Mercenary does. His clothes are grease stained in places. He has wavy black hair. His hazel eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: When he was but 4 years old his parents immigrated from the east. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Thomas Haley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)7 (-2) 16 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 2 Holy water. 3 Smokesticks. 2 Holy water. 1 Everburning torch.


Social Check DCs


Gerard Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Insomniac, Cynical, Fearful. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Gerard Trowbridge, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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