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NPC Generator

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Advanced [show]


Bernard Beverly, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a black top hat and black clothes. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast forest. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Passionate. Flaws: Addict, Fearful. Bonds: Nature, Mentor, Enemies. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Bernard Beverly, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp. Gold and topaz bottle stopper cork (700 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Barkeep, who enjoyed hunting, Odo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up hammer and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Odo Halsey, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Justin Gresham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy blue suit. His silver hair is lengthy. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Military, Family, Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Justin Gresham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3000 cp. 1 Antitoxin.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Patrick managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich, Criminal record, Job. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Patrick Sherwood, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 40 pp.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, In love. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

John Morton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs

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