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NPC Generator

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Advanced [show]


Adelard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich southern family. Adelard was born on a far southern plains where he grew up under the tutelage of his mother, an expert Marshal. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic. Bonds: Rich, Attractive, Immigrant. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Adelard Marlee, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 8 (-1)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Thomas Tyndall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts, marred by sweets. He wears a wide-brimmed hat to cover his moderate length brown hair. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: Born to a Body Guard, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insane, Insomniac. Bonds: Poor. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Tyndall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Rylan, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green feathered hat and green clothes. His chestnut hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Attractive, Mentor, Job. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Guy Rylan, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)16 (+3) 8 (-1)17 (+3)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Sylvan, Aquan, Goblin
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a faded coat and loose pants complete with broad hat. His right leg appears badly burned and disfigured. His blonde hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Ernest Nash, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


William Dayton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. He wears a small hat to hide his balding. His eyes are brown and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Mundane, Depressed. Bonds: Military, Rich. Occupation: Mercenary

Voice: German accent

Attributes [hide]

William Dayton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)7 (-2) 15 (+2)16 (+3)
Skills Arcana +0, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Blue quartz (6 gp). Malachite (6 gp). Chrysoberyl (150 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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