Arnold Churchill, Male Human [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: Arnold was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: To unite with his sister; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Randal Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple red robe with violet stripes complete with hood. He has silver hair. His brown eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Scribe soon after.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 14000 cp. 1 Minor magic item.
Adam Kensley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a blue suit and is in decent physical shape. His brown hair is thinning but still full. His eyes are blue and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of western immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Drogo Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His silver hair has been sun bleached extensively. His eyes are likewise hazel.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he is a bit of a kleptomaniac
Flaws: Selfish, Shy. Bonds: Poor, Criminal record, Has a crush. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2900 sp.
Henry Barney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized red coat. His silver hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 8 years old his parents immigrated from the west. Henry was born on a far western forest where he grew up under the tutelage of his father, an expert Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to be a bellfounder again
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
