Rolf Langley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.
Motivation: Regain custody of his son.
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Poor, Family. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Silver comb with moonstones (800 gp). Solid gold idol (200 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Poor, Attractive. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. Blue star sapphire (400 gp).
Anselm Upton, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears a simple violet robe with grey stripes complete with hood. His hair is red and curly. His thin eyebrows rest above his beady hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 12000 cp.
Alexandre Cornish, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. His hair is blonde and curly. He has green eyes and a yellow hat with a tan feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast mountains. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
William Ramsay, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His blonde hair is thinning but still full. His skin is flawless and his violet eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Stableman
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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