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NPC Generator

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Advanced [show]


Miles Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. He wears his black hair up in a very large beehive style do. His thin eyebrows rest above his beady hazel eyes.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Miles Jacobs, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


John England, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man is well dressed, constantly wearing a blue suit, brown shirt, and black tie. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Fletcher. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Bonds: Job, Rich, Criminal record. Occupation: Fletcher

Voice: French accent

Attributes [hide]

John England, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Everburning torch. 2 Holy water. 4 Tanglefoot bags.


Social Check DCs


Justin Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his blonde hair down. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Justin was born on a far eastern island where he grew up under the tutelage of his mother, an expert Brewer. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Justin Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Chrysoprase (80 gp). Eye agate (4 gp).


Social Check DCs


Percival Marlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and someone believes him a fraud

Bonds: Rich, Attractive, Adventurer, Nature, Immigrant, Enemies. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Eye agate (13 gp). Silver pearl (50 gp).


Social Check DCs


Robert Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with black stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Attractive, Slave, Military. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Robert Shipley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)8 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs

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