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NPC Generator

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Advanced [show]


Gilbert Rutherford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, grey, dusty cloak. He is bald on top and has large silver tufts of hair around his ears. His eyes are a pleasant amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Gilbert was born on a far northern island where he grew up under the tutelage of his father, an expert Cook. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Mundane. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Gilbert Rutherford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Blyth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. He keeps his chestnut hair in a flapper bob. His brown eyes dart from person to person.

Personality: Miles is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of giants once and for all.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies, Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Blyth, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greasy and uncared for. His ears are large.

Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across

History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy. Bonds: Slave, Criminal record, Mentor. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Ernest Cornish, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Hubert Alton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Sailor business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Sailor. He inherited the family business which he has now maintained for 10 years.

Motivation: Expand his business; and to be a mercenary again

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Rich, Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Hubert Alton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Flaws: Antagonistic, Shy, PTSD. Bonds: Immigrant, Nature. Occupation: Masseuse

Voice: Posh accent

Attributes [hide]

Ernest Marley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Silver comb with moonstones (700 gp).


Social Check DCs

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