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NPC Generator

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Advanced [show]


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a hunchback. His white hair is styled in orderly dreadlocks. He has gleaming, smiling amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Artistic, Athletic. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Garfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +0, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Peridot (80 gp). Alexandrite (200 gp). Silver pearl (150 gp).


Social Check DCs


Tim Tinley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is kept up in a ponytail inside a Stetson hat. His brown eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane. Bonds: Poor, Religious. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Tim Tinley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Gerard Hayes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a yellow and white handkerchief worn on his right side. He keeps his blonde hair in a pixie cut. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: When he was but 3 years old his parents immigrated from the east. He worked as a nervous Adventurer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Job, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Gerard Hayes, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in brown turtlenecks beneath a black coat with yellow slacks. He has no hair. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Churchill, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Rhodochrosite (12 gp). 1 Chain shirt.


Social Check DCs


Clerebold Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized black coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Has a crush. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Clerebold Cooper, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 4000 cp.


Social Check DCs

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