Shane Berkeley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Blacksmith, but he was a colossal failure. He became a Glassblower soon after.
Motivation: He's repulsed by the PC; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Kyle Ainsley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of luck around his neck, and a crossbow on his belt, he is not a threatening figure. His blonde hair is long and unkept. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Kyle will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Extrovert. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 24000 cp. 1 Minor magic item.
Balimaar Dumph, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel Stetson hat and pastel clothes. His black hair, when down, is lengthy. His blue unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: The child of a Adventurer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Family. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Banded mail. 1 Banded mail. 1 Masterwork Heavy wooden shield.
Gerald Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is fair and his fingers are delicate and long. He has a long white beard with little hanging trinkets. He has violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he has money and likes to spend it
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Rich, In love. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Tim Bradley, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!