Aldous Denholm, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is heavily combed to the right. His half smiles and green eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with his god.
History: The child of southern immigrants he idolized his mother. Aldous was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Religious, Immigrant. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. Malachite (16 gp). Smoky quartz (30 gp). 1 Masterwork Common Melee.
Geoffrey Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Knight, Geoffrey learned a great deal about his father's area of expertise. He worked as a nervous Knight and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp.
Heward Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a faded coat and loose pants complete with feathered hat. His golden hair is matted, messy, and big. He has a dull look in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Heward and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp).
John Shelly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He keeps his long black hair kept up in a rat tail. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Farmer.
Motivation: To be a Shepherd again; and money/treasure
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Average lock. 1 Small steel mirror.
Nicholas Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out
Bonds: Adventurer, Religious, Poor, Job, Slave. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. Freshwater pearl (4 gp). Silver pearl (80 gp).
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