Percival Astley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear tan tank tops with red pants. His hair is golden, silky, and of moderate length. His fierce amber eyes like to dwell on things.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: Born to a Body Guard, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Bernard Berkeley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses like a well dressed Barrister does. With bright golden hair and a scraggly beard. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a barrister and was forced into it by his family
Ideals: Optimist. Bonds: Job, Family, Nature. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Tim Gyula, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he very much looks the part of a Map Maker. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are likewise green.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Tim studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Map Maker job and began his own company from there.
Motivation: To be a Dyer again; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Drogo Hampton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red hair is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Racist. Bonds: Immigrant, Attractive, Adventurer, Military. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp. 1 Buckler.
Solomon Adley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He has several tiny jet earrings on each ear.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Solomon was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He's looking for his big break; and he wants revenge against goblins
Ideals: Athletic. Bonds: Attractive, Rich, Enemies, Adventurer. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp. Tourmaline (80 gp). Hematite (5 gp). Bloodstone (70 gp).
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