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Jocelyn Bradley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is wearing a long, black cloak, and his gloved hand is found clutching a shortbow. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Courier profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. Jocelyn was born on a far northern plains where he grew up under the tutelage of his mother, an expert Weaver. He's since become an addict/alcoholic.

Motivation: Expand his business.

Flaws: Greedy, Addict. Bonds: Job, Immigrant. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Jocelyn Bradley, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)8 (-1) 14 (+2)5 (-3)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 sp. Old masterpiece painting (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, blue, dusty cloak. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the north; and he wants to meet his childhood hero

Ideals: Pacifist, Entrepeneur. Bonds: Military, Poor, Adventurer. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Patrick Graham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 17 (+3)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. Peridot (30 gp).


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white top hat and white clothes. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Navigator business at a young age. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Roger Alton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 13
Languages Common, Druidic, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 9000 cp. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Lewis Gladstone, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair up. His eyes are a pleasant brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Lewis was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and an old rival family wants him found

Ideals: Athletic, Persistence, Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Family. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Lewis Gladstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). A roughly beaten golden orb (110 gp). Old masterpiece painting (600 gp).


Social Check DCs


Heward Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Server. He keeps his long black hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.

Personality: He is a Server first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up whip and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Server and was forced into it by his family; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Heward Wakefield, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). A small bag of saffron. (80 gp). 3 Tanglefoot bags.


Social Check DCs

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