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NPC Generator

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Advanced [show]


Robert Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his longsword. He is muscular with a powerful set of arms. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: Born in the west to a Jeweler, Robert learned a great deal about his father's area of expertise. A gifted student he started as a Farmer, but he got bored and became a Jeweler. He has worked as a Jeweler like his father before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Robert Soames, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 2 Alchemist’s fire.


Social Check DCs


Don Yardley, Male Human [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his mace. He is muscular with a powerful set of arms. His brown hair is matted, messy, and big. His gray eyes peer out from beneath his feathered brown hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Don lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Yardley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 2 Antitoxin. 1 Alchemist’s fire. 2 Antitoxin. 2 Holy water.


Social Check DCs


Arnold Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His brown hair is kept up in a ponytail inside a small hat. He has brown eyes and a grey hat with a yellow feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and an old rival family wants him found

Flaws: Greedy. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Arnold Wakefield, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large tan jacket. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the west to a Shipwright, Trym learned a great deal about his mother's area of expertise. He has had some formal singing training, and achieved minor success. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Athletic, Impeccable, Artistic. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Trym Copeland, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Roger Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is kept up in a ponytail inside a Stetson hat. He has blue eyes and a red hat with a brown feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Roger studied abroad. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Criminal record. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Roger Ainsworth, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)4 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs

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