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NPC Generator

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Advanced [show]


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a moderate pudge and is not very fit. His brown hair is greasy and uncared for. His eyes are likewise brown.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Blacksmith profession.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Baker soon after.

Motivation: He is greedy; and expand his business

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Dumph, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 9 (-1)6 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a scythe. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: He was born to loving parents in a slum to the north. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: He would like to get married and retire; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted, Persistence. Bonds: Poor, Family, Has a crush. Occupation: Dilettante

Voice: pre-pubescent

Attributes [hide]

Balimaar Halsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a slight overbite and is overall scrawny. He wears his brown hair up. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Immigrant, Criminal record, Job. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Theobald Kent, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He very much looks the part of a Bricklayer. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and expand his business

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Alexandre Compton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Thornton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Rich, Military, Has a crush. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Bertram Thornton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs

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