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Advanced [show]


Gerald Ryley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey cloak and cross-gartered brown stockings. He wears a Stetson hat to hide his balding. He has a tattooed face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Assassin business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted necromantic powers by his dying brother.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Gerald Ryley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears baggy grey pantaloons and a red scarf. His left hand appears badly burned and disfigured. His hair, while still mostly brown, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To unite with his brother; and he is wracked by social anxiety

Flaws: Disease, Fearful. Bonds: Criminal record, Family. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Cory Addington, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Norman Winthrop, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: Norman was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Flaws: Insane, Shy. Bonds: Attractive, Religious. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Norman Winthrop, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His long red hair is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Nature, Job. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Heward Hadleigh, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. Black pearl (700 gp). 1 Minor magic item.


Social Check DCs


Aldous Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a pastel scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is thinning but still full. His eyes are a pleasant violet.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Aldous Churchill, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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