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NPC Generator

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Advanced [show]


Clerebold Ogden, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Clerebold was born the youngest of three triplets. He moved out west to avoid the crime he committed. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: Regain custody of his son; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Clerebold Ogden, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Sardonyx (70 gp). Jet (40 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Clerebold Home, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the east. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Clerebold Home, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 9 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Terran, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Roland Hornsby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. With a patchy golden beard and wild golden hair. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Flaws: Insane, Fearful. Bonds: Attractive, Poor, Religious. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Roland Hornsby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Aldous Wheatley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. His red hair is smooth and relatively long. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Blacksmith in town.

History: Aldous hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Blacksmith like his mother before him.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Aldous Wheatley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)11 (+0) 8 (-1)7 (-2)
Skills History +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Mentor, Nature, Religious. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Kitchur, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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