Heward Denholm, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, grey cloak. He is an epitome of beauty. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.
History: Gifted from a young age, Heward studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep; and to end his boredom
Ideals: Professionalism, Gifted. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Alexandrite (400 gp). Tourmaline (90 gp). Golden pearl (90 gp). Chalcedony (20 gp).
Thomas Braxton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Disease, Fearful. Bonds: Rich, Job. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Thomas Marley, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with white and blue striped suspenders. He wears various colorful collared shirts. His long red hair reaches down to his waist. He has a dull look in his brown eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Ideals: Entrepeneur. Bonds: Criminal record, Rich, Immigrant, Job. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Frederick Hayley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and chestnut. His fierce gray eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Shoemaker, Frederick learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp.
Anselm Easton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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