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Advanced [show]


Heward Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Immigrant. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Heward Morley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Violet garnet (700 gp).


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Sculptor does. He keeps his black hair in a pixie cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Charles Tatum, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp. 1 Masterwork manacles. 1 Hourglass. 1 Masterwork Artisan’s tools.


Social Check DCs


Don Axton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic, Logical, Fighting. Bonds: Rich, Adventurer, Immigrant. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Axton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Nicholas Reid, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown cloak and cross-gartered violet stockings. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and someone believes him a fraud

Flaws: Ugly, PTSD. Bonds: Enemies, Adventurer, Nature. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Nicholas Reid, Male Human Fighter 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 4 (-3)16 (+3) 17 (+3)18 (+4)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, black cloak. His red hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Gifted. Flaws: Addict, Disease. Bonds: Attractive, Religious. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Guy Deighton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp. 1 Climber’s kit. 1 Superior lock. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs

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