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Advanced [show]


Drogo Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with black and green striped suspenders. He wears various colorful collared shirts. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His auburn hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal music training, and achieved minor success. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Religious. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Drogo Kitchur, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 5 (-3)7 (-2)
Skills Perception -1, Performance +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears black painted combat armor at almost all times. His auburn hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: When he was but 8 years old his parents immigrated from the east. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Odo Davenport, Male Human Fighter 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his golden hair well, parting it to the right. He has several tiny topaz earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Justice, Optimist. Bonds: Adventurer, Rich, Religious. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Gerald Weld, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Violet garnet (800 gp). Silver pearl (140 gp). Citrine (30 gp).


Social Check DCs


Clerebold Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely green suit with black socks and a vest with buckled shoes. His red hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Layabout.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Bonds: Job, Family, Nature, Mentor. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Clerebold Shirley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a black and pastel robe with the hood down. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined, Fighting. Bonds: Military. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Raymond Atterton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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