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NPC Generator

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Advanced [show]


Alexandre Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: Alexandre was born with his father's beautiful face. A gifted student he started as a Carter, but he got bored and became a Blacksmith. He now travels the world, in search of power and loot.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Carlisle, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Bentley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. His thin eyebrows rest above his beady violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Joker, Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Don Bentley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Norman Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Bounty Hunter uniform. He keeps his brown hair in a pixie cut. This blue eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Norman Cornish, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized opal on his left hand. His long silver hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to end his boredom

Flaws: Mundane, Selfish. Bonds: Rich, Religious, Attractive. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Trym Garrick, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Terran, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nicholas Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Nicholas Hornsby, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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