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Advanced [show]


Balimaar Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His brown hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Extrovert. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Balimaar Hornsby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 12000 sp. Red-brown spinel (150 gp). Malachite (8 gp). Coral (150 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. Guy was born on a far eastern island where he grew up under the tutelage of his father, an expert Body Guard. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Flaws: Hedonist. Bonds: Attractive, Job, Family, Immigrant. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Guy Thackeray, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp. Amethyst (160 gp). 1 Buckler. 1 Breastplate.


Social Check DCs


Theobald Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.

History: Theobald was born the youngest of three triplets. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Insane, Fearful. Bonds: Poor, Family. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Theobald Wilberforce, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy chestnut hair. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gerald was born the youngest of three triplets. He worked as a nervous Layabout and found it very stressful. He has drifted from career to career and currently works as a Layabout.

Motivation: He's attracted to the PC; and he's in love

Flaws: Shy. Bonds: Religious, Family, Job, Has a crush. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Gerald Digby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports grey clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Criminal record. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Don Blackwood, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)7 (-2) 18 (+4)13 (+1)
Skills Investigation +0, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (200 gp). Pink pearl (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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