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NPC Generator

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Advanced [show]


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, constantly wearing a pastel suit, yellow shirt, and white tie. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He struck the Dilettante job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Norman Birkenhead, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his tan robe and has his greatsword always slung over his shoulder. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Bertram Dayton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Deighton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, grey shirt, and white tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Robert Deighton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 5 (-3)17 (+3)
Skills Insight -1, Investigation +4
Senses Passive Perception 7
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Amethyst (80 gp). Chrysoberyl (80 gp). Lapis lazuli (6 gp).


Social Check DCs


John Spaulding, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with blue pants. He is portly but not overly obese. He is bald on top and has large red tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. A few years later when the north was not economically sound they moved to his current location. He was granted arcane powers by his dying sister.

Motivation: To end his boredom.

Ideals: Gifted, Optimist. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

John Spaulding, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, and sports empty pouches on his belt. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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