Trym Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His white hair is greasy and uncared for. His eyes are a pleasant blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: Obsidian (13 gp). Aquamarine (700 gp). Blue sapphire (400 gp).
Gilbert Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Dilettante.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and many giants want him driven away
Ideals: Athletic. Flaws: Insomniac. Bonds: Poor, Job, Enemies, Mentor. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Draconic, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Richard Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Architect uniform. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Architect soon after.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Flaws: PTSD. Bonds: Job, Criminal record, Mentor, Family. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Everard Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. His red hair has been sun bleached extensively. His eyes are green and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Fighting. Bonds: Attractive, Slave, Rich, Has a crush. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. White pearl (140 gp). Blue sapphire (900 gp). Jet (140 gp).
Adam Clapham, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Mayor, but he got bored and became a Mercenary. He inherited the family business which he has now maintained for 3 years.
Motivation: Further expansion of business.
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Rich. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
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