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NPC Generator

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Advanced [show]


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A powerful slaver made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Godfrey Beitz, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Guy Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He keeps his silver hair in a flapper bob. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: He got into the Healer business at a young age. He worked as a nervous Healer and found it very stressful. He became a Healer soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Selfish. Bonds: Attractive, Job. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Guy Carlton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Abram, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in an above average manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Henry took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Soapmaker, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Henry Abram, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Don Yorke, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered warhammer and tarnished hammer as well. His long black hair reaches down to his waist. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.

History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He is content.

Ideals: Fighting, Optimist, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Don Yorke, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Percival was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic, Disciplined. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Barclay, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp.


Social Check DCs

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