Roger Clifford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has always had a great fascination with Human culture. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Logical, Athletic. Flaws: Racist, Antagonistic. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Jet (80 gp). Lapis lazuli (13 gp).
Wymar Haley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in pastel turtlenecks beneath a brown coat with black slacks. He has styled his chestnut hair well, parting it to the right. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Insane. Bonds: Mentor, Military, Immigrant. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 21000 cp. 1 Minor magic item.
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Assassin, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted, Philantrophist. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Criminal record, Adventurer. Occupation: Masseuse
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp. 1 Climber’s kit. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
