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NPC Generator

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Advanced [show]


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. He has green eyes and a tan hat with a green feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south to a Merchant, Rolf learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Reid, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Violet garnet (600 gp). Silver pearl (160 gp). 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


William Dudley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce brown eyes like to dwell on things.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Flattery will make him almost putty in your hands.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Mentor, Adventurer. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

William Dudley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp. 1 Crowbar. 1 Magnifying glass. 1 Crowbar.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His hair is blonde and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Depressed, Fearful, Insane. Bonds: Slave. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Henry Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (700 gp). 3 Alchemist’s fire. 2 Smokesticks. 8 Acid flasks.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized jet on his right hand. He has blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a forest tribe. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Expand his business; and to be a marshal again

Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Nature. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly scimitars and swords. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Carter in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Tailor, but he was a colossal failure. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Gunter Cornish, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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