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NPC Generator

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Advanced [show]


Gilbert Springfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears dark leathers with embroidery. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Gilbert studied abroad. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Gifted. Bonds: Military. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Springfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Gilbert Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a pastel coat over a white low-cut shirt, and a small hat upon his head. His red hair is singed and shortened. His violet eyes peer out from beneath his small pastel hat.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Yeardley, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 cp.


Social Check DCs


Lewis Harlow, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Terse. Bonds: Criminal record, Adventurer, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Harlow, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Amber (150 gp).


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a violet tunic with yellow highlights, and long tan pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his brown eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Family, Nature, Job. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Arnold Tatum, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Drogo Lester, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and likes to wear grey tank tops with white pants. His right leg appears badly burned and disfigured. He wears a wide-brimmed hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Logical. Bonds: Military. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Drogo Lester, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)10 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1300 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Masterwork Light steel shield.


Social Check DCs

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