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Advanced [show]


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his quarterstaff, and his gloved hand is found clutching a quarterstaff. His blonde hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 5 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he desires power and/or immortality

Flaws: Disease. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Odo Conway, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and he perpetually has his flail ready. His chestnut hair is smooth and relatively long. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Poor. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Godfrey Soames, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)7 (-2) 8 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Deep green spinel (160 gp).


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is golden and very short. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Philantrophist. Bonds: Rich, Mentor, Immigrant. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Percival Adley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 12 (+1)5 (-3)
Skills History +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Everard Brady, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown top hat and brown clothes. His auburn hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Brady, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of his god around his neck, and a shortbow on his belt. He is tall, broad shouldered and powerfully built. He wears his blonde hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Religious, Poor, Immigrant. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Randal Kent, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)6 (-2) 10 (+0)14 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Tourmaline (150 gp). Deep blue spinel (700 gp).


Social Check DCs

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