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Advanced [show]


Dustin Carlton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with green colored cloaks and clothing. His clothes are grease stained in places. His silver hair and beard is wavy and long. He has gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dustin is combative with any and all who dare try his patience in the slightest.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Joker, Justice. Bonds: Poor, Immigrant, Family. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Dustin Carlton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 13 (+1)18 (+4)
Skills Persuasion +6, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adam Lindsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length silver hair. He has a dull look in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Barrister, Adam learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Nature, Job, Family, Enemies. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Adam Lindsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Adelard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his brown hair in a flapper bob. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's father didn't care for him much, and the feeling was mutual. Some 7 years later his spouse died after the birth of his son. Heartbroken, Adelard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: In love. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Lancaster, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)12 (+1) 7 (-2)14 (+2)
Skills Investigation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Robert Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful brothel owner made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Artistic, Impeccable. Bonds: Enemies, Mentor. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Robert Stafford, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Shane Digby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has moderate length golden hair. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Shane Digby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)7 (-2) 11 (+0)5 (-3)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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