Gerald Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. He is bald on top and has large red tufts of hair around his ears. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 40 pp.
Ralf Budd, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His violet eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Retire the richest man in the west; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Entrepeneur. Flaws: Insane. Bonds: In love, Rich, Criminal record. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 18 (+4) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Randal Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: To reunite with his old friends; and regain custody of his son
Ideals: Artistic. Bonds: Job, Family, Adventurer. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Geoffrey Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His chestnut hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and he has money and likes to spend it
Ideals: Extrovert, Entrepeneur. Flaws: Emotional. Bonds: Immigrant, Nature. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2700 sp. Citrine (60 gp). Sardonyx (60 gp). Zircon (60 gp).
Gerald Halsey, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and sports grey clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: To settle down with his crush.
Flaws: Insane, Terse, Mundane. Bonds: Has a crush. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Average lock. 1 Silk rope. 1 Bullseye lantern.
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