Ernest Weston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear grey clothing when he does not wear armor. He sports a flattop hair cut. His eyes are gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to find somewhere to settle down
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Immigrant, Job. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 3000 cp. Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Fire opal pendant on a fine gold chain (500 gp).
Charles Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a blue scarf. He is bristling with hidden weapons, mostly tridents and monstrous two handed axes. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Mercenary, who enjoyed hunting, Charles was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and regain custody of his son
Flaws: Shy. Bonds: Criminal record, Attractive, Family, Nature. Occupation: Armorer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 sp.
Manfred York, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with feathered hat. He is an epitome of beauty. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Manfred has worked very hard to control his curse. He was granted divine powers by his dying sister.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and wants to open a new tavern
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Cory Clinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His black hair is heavily combed to the left. His eyes are green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp.
Simon Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, white, dusty cloak. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and many orcs want him driven away
Ideals: Professionalism. Bonds: Nature, Rich, Enemies. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
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