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Advanced [show]


Raymond Clayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a feathered hat to cover his moderate length silver hair. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out east to avoid the crime he committed. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Fighting. Bonds: Slave, Criminal record. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Raymond Clayden, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 2800 sp. Bloodstone (30 gp). Carnelian (30 gp). 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerard Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Gerard Allerton, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). 1 Minor magic item.


Social Check DCs


Clerebold Halsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: He was born in the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Clerebold Halsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4 Thunderstones. 3 Holy water. 3 Holy water.


Social Check DCs


Trym Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears a colorful flower in his red hair. His gray eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trym was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Persistence. Bonds: Attractive, Criminal record, Mentor. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Benson, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 8 (-1)17 (+3)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He keeps his white hair in a flapper bob. This hazel eyed southerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Rich, Criminal record. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Wedgwood, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 16 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Aquamarine (1300 gp). Smoky quartz (60 gp). Azurite (8 gp). Chrysoprase (60 gp).


Social Check DCs

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