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Advanced [show]


Nicholas Brixton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur, Artistic. Bonds: Nature, Enemies. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Brixton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Onyx (20 gp). Amethyst (100 gp). Rose (20 gp).


Social Check DCs


Richard Garfield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His hair is short and blonde. This gray eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: Richard was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Assassin like his father before him.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Flaws: Terse. Bonds: Military, Attractive, Job, Guardian. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Richard Garfield, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 17 (+3)7 (-2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Solomon Allerton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a brown deerstalker hat and brown clothes. His deerstalker hat is riddled with cuts and holes. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Ploughman, Solomon learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Justice, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Solomon Allerton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 18 (+4)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Landon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems. His golden hair is cut short. His skin is flawless and his gray eyes scan people very quickly.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Rich, Immigrant, Attractive, Adventurer. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Landon, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Carved bone or ivory statuette (10 gp).


Social Check DCs


Hugh Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. He worked as a nervous Unemployed and found it very stressful. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Antagonistic, Secretive. Bonds: Military, Job, Adventurer. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Hugh Kimberley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. 1 Climber’s kit.


Social Check DCs

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