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Advanced [show]


Cory Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He tends to wear a large yellow jacket. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and seeks redemption

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record, Guardian. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Cory Halsey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 50 pp.


Social Check DCs


Nicholas Gyula, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He typically wears grey cloth garments or leather armor. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic. Bonds: Attractive, Military, Rich, Religious. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Gyula, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Half-Plate.


Social Check DCs


Roger Remington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. He has moderate length black hair. He has a dull look in his hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family, Mentor. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Roger Remington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Stealth -1
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair up in a very large beehive style do. His eyes are likewise green. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Emotional, PTSD. Bonds: Attractive, Religious, Rich. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

William Colton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 16 (+3)15 (+2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Banded agate (7 gp). Brown-green garnet (150 gp). Zircon (20 gp). 1 Breastplate.


Social Check DCs


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears rags and sports a simple walking cane. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Lance and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lance discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lance fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert. Flaws: Insane, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Lance Bradly, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Citrine (40 gp). Deep blue spinel (300 gp).


Social Check DCs

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