Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His blonde hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the west to a Laborer, Anselm learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Laborer.
Motivation: A deep hatred of goblins; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Artistic. Bonds: Attractive, Enemies, Job. Occupation: Laborer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Godfrey Woods, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His golden hair is styled in orderly dreadlocks. His eyes are likewise amber.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He has all his life been fascinated with music.
History: The child of northern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Fisher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Copeland, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He is bald on top and has large black tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them
History: When he was but 7 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Rich. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 3 Antitoxin. 2 Holy water.
Hubert Watson, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man tends to wear a white poncho over his likewise colored trousers and shirt. He keeps his brown hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up shield and armor he uses now. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Passionate. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Odo Atherton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is red and curly. His green eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 6 years.
Motivation: Wishes to resurrect an old love; and to be a spice merchant again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Military, Job, In love. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). 1 Minor magic item.
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