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NPC Generator

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Advanced [show]


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Painter. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Job. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Dustin Heiser, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Blue quartz (6 gp). Onyx (60 gp).


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely pastel suit with red socks and a vest with buckled shoes. His red hair is thinning but still full. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his painting dream.

Motivation: Wants to work out more often; and money/treasure

Ideals: Joker, Extrovert, Artistic, Athletic. Bonds: Rich. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

William Denholm, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp. 1 Silk rope. 1 Superior lock.


Social Check DCs


Norman Hailey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting green shirt and pants. He has done his best to style his auburn hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Hailey, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 cp.


Social Check DCs


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears light armors faded through time and improper care. He has a hunchback. His silver hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: He was born in the west. Geoffrey was born on a far western desert where he grew up under the tutelage of his mother, an expert Soapmaker. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Geoffrey Blakeley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Antitoxin. 1 Everburning torch.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a grey suit. His golden hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Gerald Marlowe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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